
The new weapons and outfits shown off in aforementioned developer diary are also incredibly high quality. GSC Game World confirmed that the trailer was built in-engine and uses models from the game in its Q&A, and also stated that it "demonstrates the same level of graphics and atmosphere we are aiming to achieve on release." We also know that STALKER 2 will support ray tracing.
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The trailer shown for STALKER 2 at the Xbox Series X July event is said to be indicative of how the game will look at launch.
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GSC Game World is also committing to making STALKER 2 as mod-friendly as possible, which will please the PC gaming community. There are plenty of new weapons, outfits, and factions available for players to interact with and use too, according to a recent developer diary. GSC Game World describes the game as "a unique blend of FPS, immersive sim and horror with a really thick atmosphere" and states that it will offer "one of the biggest open worlds to date." Additionally, the game has also been described to have "fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack." GSC Game World also confirmed that, in addition to everything seen before in the older games, new locations, mutants, artifacts, and anomalies (supernatural environmental hazards like electrical fields) would all be coming to the game as well. In terms of structure, the games were non-linear, as the world consisted of smaller maps connected together to form an open world.īased on what we know of STALKER 2, it will follow in the previous games' footsteps and deliver a similar type of experience. There were also some light survival elements, such as hunger and radiation levels that you had to keep in check with food and drugs. Therefore, properly using cover and maintaining your guns and armor were critical to success. Whether you were fighting scary supernatural mutants or squads of heavily armed mercs, you always felt like you could die at any moment because of how dangerous the Zone was. In the original STALKER games, encounters were designed to feel intense and nerve-wracking. The STALKER series is characterized by its horror-shooter gameplay blend. What can we expect from STALKER 2: Heart of Chernobyl gameplay?

GSC Game World also stated that you won't need to have played those games to enjoy or understand the story of STALKER 2.ĭuring E3 2021, it was revealed that STALKER 2 was renamed to STALKER 2: Heart of Chernobyl. This is on-brand for the STALKER series, as the three previous games - Shadow of Chernobyl, Clear Sky, and Call of Pripyat - all had stories that were influenced heavily by player choice. In the aforementioned Q&A, GSC Game World stated that the game will feature an "epic, non-linear story" that will be driven by player choice in both the short term and long term. All of the people who operate within the Zone's borders are known as Stalkers. Some have formed factions within the Zone as well, such as Duty, which is a group comprised primarily of ex-Ukrainian military soldiers who want to protect the world from the dangers of the Zone.

Due to how valuable these artifacts are, many have made a living sneaking into the Zone to collect them to sell to the outside world. These artifacts provide special effects to the people who hold them, such as protection from radiation or increased natural healing. As a result of the second explosion, special items called artifacts were created.
